Core Guides · Demo 0.5.1Beginner Guide
A complete first-run handbook for the Demo: run loop, role coverage, positioning, Shard spending, and how to learn from every loss.
Plan Guildrun runs with the local Demo 0.5.1 archive: compare heroes, inspect item and relic effects, read stage formations, and turn each loss into a clearer next decision.
How a run worksChoose, place, fight, diagnose, improve—one failure at a time.
Build a teamJob coverage first; perfect synergy only after the board works.
Read enemiesRange, abilities, and first contact decide the opening formation.
Position heroesControl who takes the first hit and who gets a clean cast window.
Equipped powerItemsBrowse every current item by rarity, price, stats, and triggered effect in one searchable table.162records
Run-wide rulesRelicsCompare the full relic pool, including quests, economy effects, status engines, and run-defining triggers.322records
Threat databaseEnemiesOpen all enemy families with range type, health span, known variants, appearances, and targeting context.16records
Combat languageStatus effectsUnderstand Poison, Burn, Frost, Stun, Stealth, Taunt, Shields, Rush, Stall, and other live combat rules.12records
Rank A and S offersRank ModifiersSearch the unique class modifier pool by effect, trigger, class, or every Hero that can receive the offer.97records
Encounter formationsStagesCampaign, event-fight, and Endless records with exact enemy lineups, stats, rewards, and scene data.246records
Choices and outcomesEventsDecision and fight events with prompts, outcomes, rewards, and the crossroads that reach them.55records
Route structureCrossroadsFixed and random path selectors showing every current destination and encounter type.13records
Challenges and EndlessFight ModesDamage, survival, duel, campaign difficulty, and Endless rules with thresholds and rewards.9records
Event-driven growthStat ModsPositive and negative stat changes grouped by attribute and linked to the events that grant them.23records
Core Guides · Demo 0.5.1A complete first-run handbook for the Demo: run loop, role coverage, positioning, Shard spending, and how to learn from every loss.
Core Guides · Demo 0.5.1Advanced decision frameworks for team engines, Rank C–S paths, relic evaluation, Red Rift pressure, and Endless scaling in Demo 0.5.1.
Balance PatchThe first public balance update broadened viable strategies, reduced several punishing fights, revised relic and class-modifier values, and fixed Rush, shop, leaderboard, and result-screen issues.
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Demo UpdateLeyline launched a free standalone Demo for Windows and macOS with the complete current campaign loop, eight difficulties, and Endless mode.
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Release NewsGuildrun is planned as a premium full release in 2027. No exact launch date or final price is announced.
Read More ›This Guildrun guide and wiki covers the Demo 0.5.1 dataset. It helps players move from the opening draft to a stable formation by combining practical handbooks with searchable records for heroes, items, relics, enemies, stages, and events.
Strategy pages emphasize decision frameworks—role coverage, targeting, economy, and rank order—rather than fixed tier lists. Database pages keep exact values, effects, and route connections so you can compare a shop offer or failed fight with the current Demo record.
Start with the beginner guide, then the strategy guide, or open the player handbook. Compare the full hero roster, then use the Wiki and World directories when you need a specific record. Use site search to jump straight to a name, or visit the release status page for current availability and development plans.
Guildrun is a single-player PvE roguelike autobattler from Leyline. You recruit heroes, choose items and relics, set formation and specializations, then let combat resolve automatically while you plan the next shop and route decision.
Yes. The current Demo supports mid-run saves, so you can leave an unfinished run and continue it in another session.
Gameplay advice, databases, and featured guides on this homepage are maintained against Guildrun Demo 0.5.1. Balance-sensitive numbers should be rechecked after later patches.
Begin with the beginner guide for the run loop and Shard spending, then read the player handbook for team building, enemies, and positioning. Use the growth route page when you need a clear order for ranks and board size.
Open the Heroes roster for class, range, ranks, and specializations. Browse the Wiki for items, relics, enemies, status effects, and Rank B hero paths. World pages cover stages, events, crossroads, fight modes, and stat mods.
The free Demo is available now. Steam currently lists the full game as To be announced. See the release date page for the latest public timeline and FAQ.
More release timing detail lives on the Guildrun release date page. Patch notes and editorial impact notes are under Updates.